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Marking and Crumbing Threes

Focus
Front & Square, Decision Making, Run & Carry, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb, Mark Contest.
Purpose
The best ball winners will have a natural instinct for where the ball is likely to drop from a marking contest, and will be in the best position to crumb or run past. This drill lets players work on positioning around a marking contest and kicking to a leading target.
group
Players
17+
profile
Ages
11+
ball
Balls
1
cone
Cones
4
distance
Distance (max)
160m
  • Setup

    Groups of 3 at each of the 6 central stations. 2 players in each goalsquare. Depending on numbers, you can optionally remove 1 player from the goalsquare at each end (no F3 or F4); also you may leave out group (C4) and have (C2) work both ways. Extras spread between crumbing stations (C1 to C4).
  • Step 1

    (F1) kicks to non-leading group of 3 at (M1) who contest the mark. Optionally you may make this a 2-on-1 situation (hand out an opposition strip)
  • Step 2

    (M1) compete in the air, then handball to a runner from (C1) if a mark is taken, or spoil the ball to stop their opponent from marking, or block for their teammate if 2-on-1
    Once the ball spills to the ground, (M1) players stop competing immediately and allow (C1) to gather.
    (C1) must judge the flight and predict the likely drop-zone or place to receive
  • Step 3

    (C1) receiver steadies then kicks to (M2) threesome for the next marking contest.
    (C1) then join (C2) - all crumbers move to the next crumbing station
    (M1) stay put - as does the other marking three (M2) once they compete
  • Step 4

    (M2) competes as per (M1) and (C2) get front and square as per (C1)
  • Step 5

    (C2) receiver steadies then kicks to leading (F2).
  • Step 6

    If (F3) is active they restart with a kick-out while (F2) takes a set shot, otherwise (F2) returns to the goalsquare to kick-out to (M2)
  • Step 7

    Going back the other way, (C3) and (C4) become crumbers for the same marking players at (M2) and (M1) respectively
    Although the diagram demonstrates a circular pattern of play, (C1 to C3) can receive left or right of (M1) and (M2)
  • Step 8

    Optionally change the marking players after several minutes
More Drills
demo
play
video
Groups of
group
group-arrow
icon-group
8
Ages
profile
13 +
Balls/grp
ball
1
Cones
cone
1
Distance (max)
distance
15m
Focus
Skills under pressure, Run & Carry.
Skills
Shepherd, Crumb.
demo
play
video
Players
group
16+
Ages
profile
11 +
Balls
ball
1+
Cones
cone
4
Distance (max)
distance
80m
Focus
Hard Running, Front & Square.
Skills
Handballing, Kick Long, Shepherd.
demo
play
video
Players
group
20+
Ages
profile
13 +
Balls
ball
6+
Cones
cone
6
Distance (max)
distance
160m
Focus
Hard Running, Front & Square, Forward line delivery, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Crumb.
play
video
Players
group
18+
Ages
profile
11 +
Balls
ball
1
Cones
cone
10
Distance (max)
distance
130m
Focus
Hard Running, Front & Square, Run & Carry, Goalkicking.
Skills
GoalKicking, Kicking, Handballing, Ruck, Crumb, Mark Contest.
play
video
Players
group
16+
Ages
profile
6 +
Balls
ball
1
Cones
cone
12
Distance (max)
distance
70m
Focus
Decision Making, Fun.
Skills
Kicking.
play
video
Players
group
8+
Ages
profile
6 +
Balls
ball
5+
Cones
cone
4
Distance (max)
distance
30m
Focus
Hard Running.
Skills
Shepherd, Crumb.
play
video
Groups of
group
group-arrow
icon-group
6
Ages
profile
6 +
Balls/grp
ball
2
Cones
cone
8
Distance (max)
distance
50m
Focus
Skills under pressure, Fun.
Skills
Kick Long.
play
video
Players
group
10+
Ages
profile
11 +
Balls
ball
1
Cones
cone
0
Distance (max)
distance
20m
Focus
Front & Square, Decision Making, Stoppages, Gameplan/Strategy.
Skills
Shepherd, Ruck, Crumb.
Drill Search
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Categories
Skills
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